﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OOAD_Project_Editor.Domain;

namespace OOAD_Project_Editor.Foundation
{
    public class SceneUpdateEventArgs : EventArgs
    {
        public IEditableSceneComponent Scene { get; private set; }
        public SceneUpdateEventArgs(EditableSceneComponent scene)
        {
            this.Scene = scene;
        }
    }
}
